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After winning a Tekken tournament in 2004 and a holiday to L.A. I realized I really wanted to
combine my passion for games with my love of creating artwork and hopefully find a source of
further education which would allow me to develop a professional career in this field. I quit
my job and commenced to teach myself about game art and the industry while I supported myself
freelancing as a graphic designer.
In my on time I work on teaching my self 3D mobeling, animation, texturing, rigging to use in
game engines. I currently use Unity game engine to make my own work.
online portfolio: www.conormoloney.com Programs I am efficient with: Maya, Zbrush, After
Effects, Illustrator, Freehand, Photoshop, Quarke, Indesign, Flash dreamweave, Fireworks,
Blitzmax & more. I have a basic understanding of: C++, Javascript (as an object oriented
language for Unity & web), Shaderlab Language, MEL(Maya Embedded Language), visual basic,
Applscript & Html.
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